THE CENTER FOR EDUCATION TECHNOLOGY SOFTWARE AVAILABLE FOR PREVIEW


Reading and Language Arts: 

Bailey’s Book House                                                         
Level – Pre-K – Grade 2
In a variety of activities, students learn letters, sounds, and common adjectives, read and spell three-letter words, give Mother Goose rhymes creative new endings, and make greeting card and storybooks. 

StoryBook Weaver
Level – Grades 1-6
A creative writing tool that draws students into an engaging exploration of storytelling and the writing process, this program can be used in either English or Spanish with help and spell checkers and features an extensive library of backgrounds, stamps, and sounds. It can import scanned photos, record student voices, or read text aloud. It offers the opportunity for a wide range of cross-curricular projects. 

Sentence Master Series - Levels 1-4
Level – Pre-K - Grade 2
The Sentence Master is designed to take students, even those who cannot read a single word, and systematically lead them to mastery of our written language system. Students use the program independently, so they can receive individualized reading instruction in their own classrooms five days a week.  

Essential Crosswords
Level – Grades K-12
An easy to use tool to prepare supplemental class materials that reinforce standard curriculum objectives. These tools are great for building vocabulary and strengthening reading skills. 

Essential Word Worksheets
Level – Grades K-12
An easy to use tool to prepare supplemental class materials that reinforce standard curriculum objectives. These tools are great for building vocabulary and strengthening reading skills.

Chato’s Kitchen
Level – Grades K-3
An interactive storybook enriched with games and activities. Stories are enhanced with lively narration, music, and challenging and fun interactive games that reinforce early reading and math skills. Includes a teacher’s guide. 

Why Mosquitos Buzz in People’s Ears
Level – Grades K-3
An interactive storybook enriched with games and activities. Stories are enhanced with lively narration, music, and challenging and fun interactive games that reinforce early reading and math skills.


Social Studies:  

National Geographic Society – PictureShow
Level – Grades 4-9
These programs include shows, user’s guides, scripts, student information, and classroom activities for the various subject areas. Our collection includes Egypt and the Fertile Crescent, Greece and Rome, India and China, Middle and South Americas, Native Americans, The Middle Ages, The Renaissance, Earth’s Endangered Environments 

National Inspirer
Level – Grades 4-12
This scavenger hunt program offers students to the opportunity to travel around the United States. Students learn to interpret maps, and learn about the diverse resources, geography, and characteristics of a specific area. 

The American Indian
Level – Grades 6-12
This program covers over 1000 years of history and includes historical texts and photos from the National Archives, and video of songs and customs.  

Mapmaker’s Toolkit
Level – Grades 4-12
This program offers an easy way to select, customize, and print world, continent, country, and state maps. Maps can be customized with built-in layers, drawing tools, and hundreds of map symbols.

A Fieldtrip to the Rain Forest (Voyage of the Mimi II)
Level – Grades 2-10
Students visit a Central American rainforest to learn more about its plants and animals. Program includes a useful information management tool. 

Maps and Navigation (Voyage of the Mimi I)
Level – Grades 4-8
Program provides exciting simulations where students use science and mathematics tools to locate treasure, avoid hurricanes, and rescue whales. Students identify locations with a variety of tools including latitude and longitude, radio direction finder, compass rose, distance scale, and radar. Includes a student’s guide.  

Ancient Empires
Level - Grades 5-10
Part of the Decisions, Decisions series. Students role-play a decision maker faced with a critical situation drawn right from your history or contemporary issues curriculum. The experiences of many ancient civilizations such as Greece, Egypt, and Mesopotamia come alive.

Colonization
Level - Grades 5-10
Part of the Decisions, Decisions series. Students role-play a decision maker faced with a critical situation drawn right from your history or contemporary issues curriculum. The issues presented match those faced by the colonizers of America. Students learn the history of the colonization of America and apply it to a future dilemma.

Immigration
Level - Grades 5-10
Part of the Decisions, Decisions series. Students role-play a decision maker faced with a critical situation drawn right from your history or contemporary issues curriculum. Facing a recurring dilemma, students learn to apply the lessons of the history of U.S. immigration policy.

The Constitution
Level - Grades 5-10
Part of the Decisions, Decisions series. Students role-play a decision maker faced with a critical situation drawn right from your history or contemporary issues curriculum. Students weigh the pros and cons of the Articles of Confederation and decide where they want power to reside – within the states or the national government. They also come to understand the importance of the separation and balance of power.



School Nurse Program:

Eye, Ear, Nose, and Throat

Red Book – Getting Started

Visual Redbook on CD-ROM


Art:

Look What I See!
Fun-filled activities leading children to experiment and make their own discoveries about art. Includes masterpieces from the Metropolitan Museum or Art and outstanding wildlife photos. 

With Open Eyes
Level – Grades K-12
Over 200 works of art from The Art Institute of Chicago. Includes audio clips, games and puzzles, and a teacher’s guide.


Math:

Mighty Math Carnival Countdown
Level – Grades K-2
Students master topics including addition and subtraction, place value, early multiplication, patterns, and 2D shapes. 

Millie’s Math House
Level – Grades Pre-K – 2
Students explore fundamental math concepts in a variety of fun-filled activities. They learn about numbers, shapes, sizes, patterns, and sequencing, practice addition, subtraction, and counting from 1 to 30 as they engage in numerous creative activities. 

Trudy’s Time and Place House
Level – Grades Pre-K – 2
Students are invited to explore geography and time. They learn time-telling skills and explore the concept of time and they discover the relationship between the Earth, globe and atlas, identify continents and oceans, and develop mapping skills in a variety of activities. 

IntelliTools Math Bundle
Level – Grades K - 8
IntelliTools Math is a series of software programs developed under a grant from the National Science Foundation. Designed to reinforce essential math skills for all students, software offers important access features for students with learning disabilities. Features include: universal design, correlations to popular math textbooks and national standards, research-based and classroom-tested contents, powerful and easy authoring and customization, and built-in student assessment and monitoring.

Table Top
Level – Grades K-12
A teaching tool to incorporate data analysis into the K-12 mathematics curriculum. Gives students practical experience with abstract data manipulation and analysis through introduction to data analysis concepts and a professional-quality database. 

Tessel Mania! Deluxe
Level – Grades K-12
Students learn complex geometric concepts as they experience art and transformational geometry working together. Designs can be animated to show how they were created. Students learn to use stamps, sounds, and electronic puzzles to create an array of posters, projects, banners, and more.

Essential Math Worksheets
Level – Grades K-8
A comprehensive worksheet program. Teachers can instantly create math worksheets, tests, and flashcards for use with their students. Worksheets help students learn time and money, fractions and decimals, place value, and more. Over 100 objectives aligned to the NCTM Standards.


Science:

Sammy’s Science House
Level – Grades PreK – 2
Students learn about plants, animals, seasons, and weather to build important early science skills in a variety of fascinating activities. They can make their own weather, build toys and machines, and arrange pictures in sequences to make movies. They also sort plants, animals, and minerals and learn about wildlife. 

The Animals!
Embark upon a fascinating multimedia journey through the animal kingdom. Experience hundreds of exotic birds, mysterious mammals, and regal reptiles through 120 full-motion videos, rich photos, and CD-quality sound. Resources include detailed suggestions for using multimedia in the classroom, curriculum correlations by topic, comprehensive lesson plans, and reproducible student activity worksheets.

Thinking Science Zap!
Level – Grades 3-6
Using powerful interactive tools, students explore light, sound, and electricity. Students practice valuable thinking skills as they solve problems and build scientific understanding while working with laser beams, electrical circuits, and “visible” sound waves. 

Science Seekers Collection - (Hidden in Rocks, Safe Water, Endangered Species)
Level – Grades 5 - 8
Science Seekers covers core science content while introducing students to some of the exciting new technological tools that help scientists solve today's challenging real-world problems. Students role-play a team of science problem solvers, headquartered at the American Museum of Natural History, who are called on an important mission. Guided by scientists, students gather information, conduct experiments, and work together to solve problems. 

The Great Solar System Rescue
Level – Grades 5 - 8
With this cooperative learning program, students must find and rescue probes lost in our solar system. Role-playing scientific experts, students use geology, planetary science, chemistry, and other subjects to guide their search. The program contains a library of over 65 short movies and stills. Each segment is tied to a comprehensive lesson plan in the Teacher's Guide.

The Great Ocean Rescue
Level – Grades 5 - 8
With this cooperative learning program, students face four challenging rescue missions that take them deep into the world's oceans. To solve each problem, students draw information about ocean ecosystems, marine biology, environmental science, and earth science.   

Wide World of Animals
Level – Grades 5-12
ABC World Reference series. Includes teacher’s guide. 

Explorer CD – Molecular Biology
Explorer CD – The Atom

Level – Grades 10-12
The Science Explorer series uses computer simulations which allow students to manipulate variables and see immediate results from which they can collect data, analyze relationships, develop and test hypotheses, and draw conclusions. Science Explorer units are correlated to state and national test standards. 

Chemistry Set 2000
"Chemistry Set 2000" is a fully featured, database of information about chemistry giving all the basics of multimedia. It contains an exciting array of structured information as well as over 500,000 words, it contains over 300 video clips, more than 800 interactive 3D graphics, a glossary, a map of every country in the world, and over 650 photos of minerals, great chemists, and chemistry in use.

National Geographic Society – Picture Show - Earth’s Endangered Environments
Level – Grades 4-9
Includes shows user’s guides, scripts, student information, and classroom activities. Includes Rain-forests and Wetlands.


Tools:

Student Writing & Research Center
Level – Grades 4-12
This program combines Student Writing Center and Compton’s Concise Encyclopedia to make writing high-quality, thoroughly researched, and well-referenced reports easier to create. A complete 25-volume encyclopedia, 8,000 pictures, more than 75 videos and multimedia presentations, an atlas, timelines, and a dictionary are only a “click” away. 

The Graph Club
Level – Grades K-4
An easy to use graphing tool that can be used for self-directed exploration, presentations, or creative class projects. Students will learn to interpret tables, picture, bar, line, and circle graphs, gather sort, and classify information, construct colorful graphs and analyze data, talk and write about their graphs, and use graphs to solve problems and make decisions. The Graph Club engages students in mathematical reasoning and problem solving, and links math to their daily lives. Meets NCTM Standards. 

Web Workshop 2.0
Level – Grades 2-8
Students create Web pages quickly and easily! No need to learn HTML. Includes new backgrounds and an expanded clip art library. Click to create links to the Internet or make your page interactive with a link to your email address. Easy on-step publishing makes posting to the Web a snap.

Type4Fun
Level– Grades 3-Adult
Students will improve their speed and accuracy scores with this fun typing program. Four fast-paced games are designed to motivate students to type as they play. Students are challenged to increase their speed using all the letters, numbers, and punctuation while maintaining accuracy.

Graphers
Level - Grades K-4
Children will learn about data and graphs. Students create pictorial data chosen from over 30 data sets. They manipulate data and create different types of graphs including pictographs, bar graphs, circle graphs, loops (venn plots), grid plots, and line graphs. Students learn how the same data can be displayed in different types of graphs.


Reference: 

The American Multimedia Archive
Level – Grades 5-12
Program includes audio and video clips, landmark documents, timelines, maps, a built-in notepad, and a powerful search engine.